Modular SCI-FI UNIT: Personal work
This environment is an experiment in how far I could push texture-re usage in a large interior scene without having to rely on multiple textures/shaders and still have a good visual variation without compromising the quality of Environment Art
The entire scene uses 1 texture set with a 2048×2048 diffuse, specular, normal map and a mask
This scene was made in UDK 3