UNTIL DAWN
Developer: Supermassive Games
Publisher: Sony Interactve Entertainment
Platform: PS4
Engine: Decima
Release: August 2015
Role: Artist
Benchmark, environment creation from whitebox to final quality levels, reworking ps3 assets to support PBR, general prop creation for gameplay and cutscenes, level assembly, and optimization
Disclaimer: All the artwork presented here was created by me.
Software used: Maya, ZBrush, Adobe Creative suite, xNormal and early versions of Substance Painter and Marvelous Designer