Developer: Supermassive Games
Publisher: Sony Interactve Entertainment
Release: August 2015
Benchmark, environment creation from whitebox to final shipable levels, reworking ps3 assets to support PBR, general prop creation for gameplay and cutscenes, level assembly and optimization
Disclaimer : All the artwork shown here was done by me.
Software used: Maya, ZBrush, Adobe Creative suite, xNormal and early versions of Substance Painter and Marvelous Designer