UNTIL DAWN

Developer: Supermassive Games

Publisher:  Sony Interactve Entertainment

Platform: PS4

Engine: Decima

Release: August 2015

Role: Artist

 

Benchmark, environment creation from whitebox to final shipable levels,  reworking ps3 assets to support PBR, general prop creation for gameplay and cutscenes, level assembly and optimization

Disclaimer : All the artwork shown here was done by me.

Software used: Maya, ZBrush, Adobe Creative suite, xNormal and early versions of Substance Painter and Marvelous Designer