VR – WORLDS
Developer: SIE – London
Publisher: Sony Interactive Entertainment
Platform: PS4
Engine: LSSDK
Released: 28 May 2019
Role: Senior Artist
I worked In VR WORLDS to support the release of Sony’s Virtual reality headset “PlayStation VR”
As a Senior Environment Artist and team lead for one of the VR experiences “SCAVENGERS ODESSEY” my job was to prototype compelling worlds and take them to final quality, pipeline, assembling and managing levels and last but not least and perhaps the most important one was profiling and optimization process for VR Worlds.