VR – WORLDS

Developer: SIE – London

Publisher: Sony Interactve Entertainment

Platform: PS4

Engine: LSSDK

Relesed: 28 May 2019

Role: Senior Artist

 

 

I worked In VR WORLDS to support the release of  Sony’s Virtual reality headset “PlayStation VR”

As a Senior Environment Artist and team lead for one of the VR experiences “SCAVENGERS ODESSEY” my job was to prototype compelling worlds and take them to final quality, pipeline , assembling and managing levels and last but not least and perhaps the most important one was profiling and optimization process for VR Worlds.