Project: Cancelled
Developer: Supermassive Games
Publisher: N/A
Platform: N/A
Engine: Unreal 4
Role: Principal Artist
Prototype work
My job was to prototype 7 fully playable levels at Whitebox stage and set up a functional pipeline for Hard Surface workflows in a Sci-fi title.
Also as part of my role as a principal artist was to benchmark the vision of the project, lighting and put into practice the new workflows.