Project: Cancelled

Developer: Supermassive Games

Publisher: N/A

Platform: N/A

Engine: Unreal 4

Role: Principal Artist

Prototype work



My job was to prototype 7 fully playable levels at Whitebox stage and set up a functional pipeline for Hard Surface workflows in a Sci-fi title.

Also as part of my role as a principal artist was to benchmark the vision of the project, lighting and put into practice the new workflows.